Showing posts with label aerosmith. Show all posts
Showing posts with label aerosmith. Show all posts

Saturday, January 24, 2009

Music Review: Joe Perry - "Run Rudolph Run"

by Clarence Yu
article also available at http://blogcritics.org

Aerosmith’s Joe Perry pays homage to his idol Chuck Berry with his own recording of "Run Rudolph Run", and it’s about time.
According to Aerosmith’s official fan website, AeroForceOne, "Joe has always loved Chuck Berry’s and Keith Richards’ version of this song and has wanted to record it for years now. He also wants to share it with all the fans right here at AF1."
A diverse list of artists who have covered the song include Bryan Adams, Lynyrd Skynyrd, The Grateful Dead and Billy Idol, a testament to the long lasting recognition of the song first made popular by Chuck Berry in 1958.
Perry is reputed to be an ardent admirer of Berry, and it shows in his previous guitar work on songs like "My Girl" off Aerosmith’s Pump (1990) and the axeman often employs Berry’s trademark double-stop licks on his own guitar solos.
The recording, available for free download at AeroForceOne, follows the tradition of a swinging, rockabilly beat as previously recorded by Keith Richards. Perry’s voice is ice cool in its lack of emotion, and it is obvious that the recording was engineered to sound like a classic ‘50’s rock and roll song: high on the reverb, with a lot of bar chords, heavy on the crash drum cymbal, with bits of piano flourishes.
Perry adds his own mark on the song with his signature buzz sounding solos throughout the song. An accompanying video recorded for the song can be viewed at youtube.
While the song may only be of interest to die-hard Perry and Aerosmith fans, much can be said about Perry’s gesture of making the song free for download. The legendary guitarist has nothing more to prove, and in making this his gift to his fans, it shows a tender side of Perry that he rarely reveals in the rock arena. It can be viewed then as a simple gift from a human being using his God-given talent. Which is, in essence, part of the true spirit of Christmas. Download it now.

Tuesday, December 2, 2008

Do Video Games Make The Music Now?

You can also read the article at Blogcritics.org

Apparently, gaming company Activision’s collaboration with rock legends Aerosmith has paid off handsomely for both parties. As reported on the Gamasutra website, the sales to date of the game Guitar Hero: Aerosmith, has netted the band more revenue than any one of its album releases.

In my opinion, the success of the Guitar Hero franchise is dependent on two things: artist name association and the technology employed to make the game highly entertaining to gamers. I am a big Aerosmith fan, but not into gaming myself — thus, I was never attracted that much to consider buying the game.

Of course, there are many exceptions to my theory. I’m pretty sure that a lot of gamers who weren’t familiar with Aerosmith bought the game: some were probably intrigued, some had nothing better to do with their money, and most were probably challenged by the game. Good for them. They get to enjoy themselves, while learning the music of one of the best rock bands of all time.

How does this bode for the music industry in general? For one thing, I’m pretty sure that most big name bands will start to fall in line for their share of the revenue pie. Van Halen and Metallica are examples of the next bands to be featured on the franchise. Big money is in store for both the bands and Activision. But to boast of Guitar Hero's "music selling power" is a bit of a stretch; by reversing the logic, you can say that Aerosmith enabled Activision's "video game selling power."

While it can be argued that the artists involved may not need the money and just want to pass on their musical legacy to a new generation of potential fans, CD/music sales are also a big factor. Reportedly, Aerosmith’s CD/music sales had a “several folds boost.” Now is that just a coincidence, or a result of a lot of focus group discussions?

For the struggling garage band out there, I don’t think it will make any difference — perhaps marginally, in terms of inspiration. But inspiration is a totally different animal from business. Many bands out there with talent have never made it, and many more will never. It’s just a fact in the recording industry. You still have to make it the old fashioned way — through gigging, recording, and touring — before you can be featured on a game like Guitar Hero. And with games exactly like Guitar Hero in the market taking away the attention span of potential new fans of these struggling artists, what will become of them? It just gets harder and harder.

So, while Activision may be on to something here for quite a long and profitable run, dare I say that without the big name artists, the Guitar Hero franchise is worthless? Imagine Guitar Hero: Anonymous, and see if the product sells.

Friday, July 25, 2008

Guitar Hero: Aerosmith

Guitar Hero: Aerosmith

How Video Games Might Change the Dynamics of the Music Industry

(The virtual Steven Tyler and Joe Perry of Aerosmith in Guitar Hero: Aerosmith)

I have to admit before going on that I am not a gamer. I know absolutely nothing about PlayStations, PSP’s, Xbox’s, and whatever other gaming brands and consoles that are out there.


To read the rest of the article, please click here on the link to the Philippine Daily Inquirer's Music Blog, Soundtrip.